
Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
+4 racial bonus on Move Silently and Ride checks. Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. -2 Strength, +2 Dexterity, -2 Charisma. Goblin characters possess the following racial traits. Goblins with levels in NPC classes have a CR equal to their character level -2. Goblin cavalry (mounted on worgs) usually select the Mounted Combat feat in place of the Alertness feat, which reduces their Spot and Listen check modifiers from +3 to +1. Goblins have a +4 racial bonus on Move Silently and Ride checks. With proper supervision, though, they can implement reasonably complex plans, and in such circumstances their numbers can be a deadly advantage. Goblins have a poor grasp of strategy and are cowardly by nature, tending to flee the field if a battle turns against them. They favor ambushes, overwhelming odds, dirty tricks, and any other edge they can devise. The concept of a fair fight is meaningless in their society. Most goblins encountered outside their homes are warriors the information in the statistics block is for one of 1st level.īeing bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers and malicious ingenuity. Goblins speak Goblin those with Intelligence scores of 12 or higher also speak Common. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colors. A goblin’s skin color ranges from yellow through any shade of orange to a deep red usually all members of a single tribe are about the same color. Its eyes are usually dull and glazed, varying in color from red to yellow. Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)Ī goblin stands 3 to 3½ feet tall and weigh 40 to 45 pounds. Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2
Morningstar +2 melee ( 1d6) or javelin +3 ranged ( 1d4) 15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14